Monster Hunter Generations Ultimate Review – A Formidable Beast. With Monster Hunter: World, the famously esoteric series received a massive overhaul, including many changes that lowered the barrier to entry for new players. Dozens of quality-of-life boons not seen in previous entries–easy quest tracking, extensive tutorials, and more nuanced combat, just to name a few–have made the series a lot more accessible than it’s ever been. Monster Hunter Generations Ultimate, a Switch port of the 2016 3DS entry, has basically none of those improvements. Generations is tough as nails, unforgiving, and downright cruel at times–especially if you’re coming off of World. Even so, it makes plenty of strong cases for its less-forgiving systems and offers up some thrilling challenges for Nintendo’s hybrid console.
If you’re at all lost on the basic premise of Monster Hunter, rest assured, all you need to know is in the name. Your job is to pick out a ridiculous weapon, find some over-the-top armor, pick a beast to hunt, and bring it down. Truth be told, Generations flubs all but that last bit on some level. You’re plopped into a world packed to the gills with fantastical beasts and gargantuan creatures with little to guide you.
For starters, there are about a dozen weapons that handle in wildly different ways. The insect glaive, for instance, gives you a massive pole arm and a helpful insect that acts as a support character. If that isn’t enough to give you pause, even the standard sword and shield don’t carry the play style you might expect. Where in most games the classic fantasy gear pairing might lend itself to a sturdy, rough-and-tumble fighter able to get in close and mix up attacks and blocks, in Monster Hunter, the class works best as a support. Plus, given the prevalence of long-reach weapons, the shield is helpful, but doesn’t keep you out danger in quite the same way.
What you pick is all a matter of preference, but if you plan on running multiplayer hunts (which is highly recommended), you’ll want to coordinate your picks with your friends so you’ve got good coverage. And, if you’re new to the series, it’s definitely going to help to have someone take point and offer recommendations. Beyond that, though, multiplayer helps make fights more manageable. Enemies scale with how many companions you bring, but having specialized roles and team coordination and strategizing to fall back on when the going gets tough isn’t just about making these challenges surmountable, but about joining together with other players to revel in the carnage. Otherwise, you’ll be stuck experimenting with weapons until you find the right one or picking one and sticking with it come hell or high water.
At first, you won’t have much in the way of beasts to fight. Where Monster Hunter World throws you right into the thick of combat, Generations has a long, slow grind to the interesting foes–the idea being that you can cut your teeth on the weaklings for some time before you’re tasked with a major hunt. Unfortunately, this also means that a good chunk of the early game is a slog.
Breaking that up a bit are the Palicos, anthropomorphized cats that come in a few different flavors across the Monster Hunter games. In this iteration, they are a distinct playstyle unto themselves. As you gather Palico friends to help you along the way, you can take control of them and go on quests like you would as your human avatar, albeit with a few twists. You can’t use items, limiting certain types of tactics, but they also don’t run out of stamina and can survive extreme temperatures thanks to their fur coats. Those distinctions are enough to offer some variety as you progress and give you a chance to get a better understanding of the world.