Hands on: Samsung HMD Odyssey review

Samsung is the latest to join the Windows Mixed Reality (MR) milieu with the Samsung HMD Odyssey, essentially a virtual reality (VR) headset running Windows 10.

Hands on: Samsung HMD Odyssey review


As far as design goes, the Samsung HMD Odyssey is nothing to get excited about. It’s black with no color accents at all. It bears a close resemblance to the LG SteamVR headset we saw back at GDC 2017, even down to the tiered headband that goes across your forehead.

The visor, more rounded than LG’s, is shiny and, aside from some engravings, that’s the only flair on an otherwise matte black device.

The headset also has a somewhat budget quality to it, which could be owing to its lightweight feel (it weights 645g, or just under 1.5 pounds). To be honest, we weren’t bothered by the inexpensive impression it left, as the headset didn’t feel flimsy or poorly made; plus, it was super comfortable to wear. However, if you’re spending $500 on a device, you may want something that feels a bit more substantial.


The standout features of the Samsung HMD Odyssey are its dual AMOLED displays. The screens pop with a resolution of 1,440 x 1,600 pixels per side and a refresh rate of between 90 to 60Hz. The Acer Mixed Reality HMD, by comparison, has a resolution of 1,440 x 1,440 per lens with a 90Hz refresh rate.

On paper, the numbers seem close. In reality, however, Samsung’s visuals are buttery smooth with an added vividness to the colors that is noticeable. Acer’s visuals were slightly more muted and just a touch more rough. The AMOLED display tech, which Samsung is known for on its Galaxy phones, clearly makes a difference. And, compared to the Dell Visor, which has visuals with a dull and even more pronounced ragged quality to them, the Samsung HMD Odyssey is undoubtedly superior.

Hands on: Samsung HMD Odyssey review
Hands on: Samsung HMD Odyssey review

Inside the headset, our demos ran about as smoothly as we’ve seen on any virtual or augmented reality device, with zero stutter or lag during the experience. We were taken into the Cliff House, which acts as a home base inside Windows MR from which you jump into different experiences, such as Halo Recruit and Move, a creative app that lets you paint in the air using the controllers.

Cliff House is broken into different sectors, and you ‘teleport’ between them by flicking the analog stick and pressing the trigger button on the controllers. This function works effectively. A trackpad on the controllers lets you scroll through webpages (that was the only use for it we were made privy to). When you want to exit an experience, you hit the Windows button on the controllers, and you’re instantly taken back home.

All in all, the controllers work fine, though they aren’t as intuitive to use and don’t feel as good in the hand as the Oculus Touch controller.

With cameras for six-degrees-of-freedom, or 6DOF, and inside-out tracking built inside the headset, moving around within the virtual world felt natural. You don’t have to worry about external sensors; everything is self-contained, which is one of the advantages Microsoft touts for the Windows Mixed Reality platform over Oculus Rift and HTC Vive.


Lack of room-scale tracking isn’t the Achilles’ heel of Windows MR, but once you’ve tried HTC Vive and see those blue outlines telling you a wall is close by, it’s apparent when the feature is missing. Even more to the point, you run into more stuff or come in danger of doing so when it’s not there.

6DOF and inside-out tracking give you a sense of space inside a VR realm, but there’s an unmistakable separation from the virtual world and what’s going on outside the visor that leaves you feeling a little bit vulnerable.

As for the headphones, these sound crisp; Cortana rang through our ears with helpful directions, and music and characters’ voices came through with clarity during demos. Unlike the Acer and Dell headsets, which require donning separate headsets in true accessory fashion, the spatial audio on the Samsung HMD Odyssey make it feel like a complete Windows MR device.

Early verdict

Move over, Acer Mixed Reality HMD. There’s a new ruler of the Windows Mixed Reality realm, and its name is Samsung HMD Odyssey.

Where Samsung’s headset stands out from Acer in particular is in the displays; the Odyssey’s visuals are just that much smoother and more vibrant than Acer’s that, while anything but bad, the latter’s lack the same punch.

Samsung HMD Odyssey offers a fun, eye-popping joyride into the world of virtual reality, and while its cost falls on this side of ‘maybe I shouldn’t,’ the built-in spatial audio adds a completeness to the system that the other Windows MR devices lack.

Should Oculus Rift and HTC Vive be worried? HTC Vive may be safe for now because of its industry-leading room-scale tracking feature, but Oculus Rift should watch its back. We find the Odyssey to be more comfortable to wear than Rift, and this editor didn’t experience the nausea she usually does after just a few minutes in Rift’s worlds.


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